

If you want more details on how to develop these party members, this guide has good builds for both of them.Ī note for the earlygame: Since this character will obviously be hanging in back, I recommend having Carth use a melee weapon and take care of the frontlines. Since I’d usually explore by controlling him (thus putting him in the lead), he had to be the one to spot the mines for my main character to disarm. I also recommend keeping his Awareness skill maxed out. With Zaalbar, make sure he gets Master Flurry and the best double-bladed melee weapon you can find. With Juhani, just make sure she gets Master Power Attack, Master Speed, and a Double-Bladed Lightsaber and she’s set. Teammates: Ordinarily, I’d go with Bastila and Juhani, but this time, I thought I’d switch things up a little and go with Zaalbar and Juhani. The Jedi Marksman isn’t particularly adept with the force, so you may as well go with the buffing powers of the light side rather than watching enemies constantly resist your dark side offensive force powers. As for your Jedi class, like I said earlier, I went with Sentinel for the sake of doing something different, but it also complements the build nicely by having the best saving throws and most skill points of any Jedi class as well as some nice immunities.Īlignment: Light Side. You’ll want to be in this class all the way to level 8. Both Soldier and Scout offer some nice free feats as well as plenty of feats on levelups, but Scout has better class skills (for this build’s purposes, anyway), better saving throws, and more skill points. Simple enough, but it can be quite engaging.Ĭlass: Scout -> Sentinel. You’ll also want to cast any defensive force powers as necessary. The basic battle plan for the Jedi Marksman has you blasting enemies with Rapid Shot from the rear while your other two party members handle the frontlines. Finally, skills were a notable part of this build, though not the primary focus. Third, I became a Sentinel for my Jedi class (I almost always go Guardian or Consular). Second, instead of using robes when I became a Jedi, I stuck with armor the whole playthrough, boosting my defense but limiting the number of force powers I could use. First, rather than using lightsabers, melee weapons, or even blaster pistols, I used rifles and heavy weapons, switching between the two whenever I felt like it. With this build, I wanted to do several things that I rarely, if ever, do. And now for something completely different.
